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	Comments on: Unfold a UV mesh in Maya and keep the border of the UV intact	</title>
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		By: Same UV pixel density across multiple objects in Maya		</title>
		<link>https://inspireme.blog/unfold-a-uv-mesh-in-maya-and-keep-the-border-of-the-uv-intact/#comment-6935</link>

		<dc:creator><![CDATA[Same UV pixel density across multiple objects in Maya]]></dc:creator>
		<pubDate>Mon, 04 Nov 2024 19:22:26 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Unfold a UV mesh in Maya and keep the border of the UV intact [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Unfold a UV mesh in Maya and keep the border of the UV intact [&#8230;]</p>
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		By: An interesting way for UV unwrapping a curved pipe in Maya		</title>
		<link>https://inspireme.blog/unfold-a-uv-mesh-in-maya-and-keep-the-border-of-the-uv-intact/#comment-5926</link>

		<dc:creator><![CDATA[An interesting way for UV unwrapping a curved pipe in Maya]]></dc:creator>
		<pubDate>Mon, 20 Feb 2023 19:45:23 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Unfold a UV mesh in Maya and keep the border of the UV intact [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Unfold a UV mesh in Maya and keep the border of the UV intact [&#8230;]</p>
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