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	<title>UV mapping Archives | Inspireme</title>
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		<title>Same UV pixel density across multiple objects in Maya (Texel Density Tool)</title>
		<link>https://inspireme.blog/same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool</link>
					<comments>https://inspireme.blog/same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool/#respond</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Tue, 29 Oct 2024 18:55:02 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[UV mapping]]></category>
		<category><![CDATA[uvs]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=27184</guid>

					<description><![CDATA[<p>Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in UV Editor. Your 3D model must have the same UV pixel density, in order to avoid quality issues on textures. You don&#8217;t want some parts [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool/">Same UV pixel density across multiple objects in Maya (Texel Density Tool)</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
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		<title>An interesting way for UV unwrapping a curved pipe in Maya</title>
		<link>https://inspireme.blog/an-interesting-way-for-uv-unwrapping-a-curve-pipe-geometry-in-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=an-interesting-way-for-uv-unwrapping-a-curve-pipe-geometry-in-maya</link>
					<comments>https://inspireme.blog/an-interesting-way-for-uv-unwrapping-a-curve-pipe-geometry-in-maya/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Tue, 26 Nov 2019 12:13:12 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[UV mapping]]></category>
		<category><![CDATA[uv unwrapp]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=16252</guid>

					<description><![CDATA[<p>How to Uv unwrapping a curved pipe in Maya seems a pretty hard thing to do, but it&#8217;s really not with the following process. Uv unwrapping process in general as every 3D artist knows is a tricky and not so much creative process. Some 3D artists even hate the whole process of UVs. Fortunately, I [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/an-interesting-way-for-uv-unwrapping-a-curve-pipe-geometry-in-maya/">An interesting way for UV unwrapping a curved pipe in Maya</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
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