
Batch Export FBX from Maya (Game Exporter)
Batch export FBX from Maya can be a great and efficient process. Don’t waste time exporting a bunch of 3d assets manually. There is a better and more efficient way
Batch export FBX from Maya can be a great and efficient process. Don’t waste time exporting a bunch of 3d assets manually. There is a better and more efficient way
Create a turntable animation in Maya, is a lot faster if you use a python script to do so. The script has a UI with a few key options to
Working with precomp in After Effects is a great way to nest layers and apply effects efficiently, and much more. Precomps (pre-compositions) in Adobe After Effects are essentially nested compositions.
Fake and simple DOF in After Effects can produce great results at least for simple shots. It’s quite fast and easy to implement. We can create a really simple depth
Retopology cartoon head in Zbrush, can make the retopology process simple and fast. By using the topology brush in Zbrush, you can draw lines and that lines will determinate your
Retopology cartoon head in Maya with quad draw tool is making the process of retopology easy and intuitive. Retopology is the process of recreating by simplifying a high poly mesh