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	<title>uvs Archives | Inspireme</title>
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	<title>uvs Archives | Inspireme</title>
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		<title>Same UV pixel density across multiple objects in Maya (Texel Density Tool)</title>
		<link>https://inspireme.blog/same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool</link>
					<comments>https://inspireme.blog/same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool/#respond</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Tue, 29 Oct 2024 18:55:02 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[UV mapping]]></category>
		<category><![CDATA[uvs]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=27184</guid>

					<description><![CDATA[<p>Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in UV Editor. Your 3D model must have the same UV pixel density, in order to avoid quality issues on textures. You don&#8217;t want some parts [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool/">Same UV pixel density across multiple objects in Maya (Texel Density Tool)</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/same-uv-pixel-density-across-multiple-objects-in-maya-texel-density-tool/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
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		<title>Unfold a UV mesh in Maya and keep the border of the UV intact</title>
		<link>https://inspireme.blog/unfold-a-uv-mesh-in-maya-and-keep-the-border-of-the-uv-intact/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unfold-a-uv-mesh-in-maya-and-keep-the-border-of-the-uv-intact</link>
					<comments>https://inspireme.blog/unfold-a-uv-mesh-in-maya-and-keep-the-border-of-the-uv-intact/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Wed, 29 Jun 2022 17:28:05 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[unfold]]></category>
		<category><![CDATA[uvs]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=22584</guid>

					<description><![CDATA[<p>Unfold a UV mesh in Maya and keep the border of the UV intact. The process is by just pinning the border of the UV and then unfolding. When dealing with UVs in Maya, most of the time we want to apply some unfold in our UVs to save some time, compared to if we [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/unfold-a-uv-mesh-in-maya-and-keep-the-border-of-the-uv-intact/">Unfold a UV mesh in Maya and keep the border of the UV intact</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/unfold-a-uv-mesh-in-maya-and-keep-the-border-of-the-uv-intact/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
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		<title>Quick Unwrap a head in Zbrush (UV Master) with control painting</title>
		<link>https://inspireme.blog/quick-unwrap-a-head-in-zbrush-uv-master-with-control-painting/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=quick-unwrap-a-head-in-zbrush-uv-master-with-control-painting</link>
					<comments>https://inspireme.blog/quick-unwrap-a-head-in-zbrush-uv-master-with-control-painting/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Mon, 19 Jul 2021 18:17:51 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[unwrap]]></category>
		<category><![CDATA[uvs]]></category>
		<category><![CDATA[zbrush]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=19964</guid>

					<description><![CDATA[<p>Quick unwrap a head in Zbrush with a few strokes. Using tools like UV Master in Zbrush and taking advantage of control painting inside it, you can accomplish pretty decent results with a little effort. This technique is pretty easy and although it does not have the best results like if you unwrap a head [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/quick-unwrap-a-head-in-zbrush-uv-master-with-control-painting/">Quick Unwrap a head in Zbrush (UV Master) with control painting</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/quick-unwrap-a-head-in-zbrush-uv-master-with-control-painting/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>Unwrap a head in Maya with auto unwrap UVs tool (bonus tools)</title>
		<link>https://inspireme.blog/unwrap-a-head-in-maya-with-auto-unwrap-uvs-tool-bonus-tools/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unwrap-a-head-in-maya-with-auto-unwrap-uvs-tool-bonus-tools</link>
					<comments>https://inspireme.blog/unwrap-a-head-in-maya-with-auto-unwrap-uvs-tool-bonus-tools/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Mon, 05 Apr 2021 18:11:59 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[unwrap]]></category>
		<category><![CDATA[uvs]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=19797</guid>

					<description><![CDATA[<p>Unwrap a head in Maya is an extremely easy process when you make use of the auto unwrap UVs tool from the bonus tools provided by Autodesk for free. With the auto unwrap UVs tool you can achieve with a few clicks a pretty decent head unwrap result in Maya. Of course, as you can [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/unwrap-a-head-in-maya-with-auto-unwrap-uvs-tool-bonus-tools/">Unwrap a head in Maya with auto unwrap UVs tool (bonus tools)</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/unwrap-a-head-in-maya-with-auto-unwrap-uvs-tool-bonus-tools/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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