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	<title>keyframes Archives | Inspireme</title>
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	<title>keyframes Archives | Inspireme</title>
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		<title>The Right Way to Set Keys in Maya</title>
		<link>https://inspireme.blog/the-right-way-to-set-keys-in-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-right-way-to-set-keys-in-maya</link>
					<comments>https://inspireme.blog/the-right-way-to-set-keys-in-maya/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Fri, 27 Dec 2024 18:03:45 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[keyframes]]></category>
		<category><![CDATA[Maya]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=27613</guid>

					<description><![CDATA[<p>The right way to set keys in Maya, will make your life much easier later on. Either in the refine timing stage/interpolation or if you plan to key bake simulation in order to export to a game engine such as Unity. Settings keys in Maya is fundamental skill for animators. You can apply the same [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/the-right-way-to-set-keys-in-maya/">The Right Way to Set Keys in Maya</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
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		<title>Deleting Unnecessary Keyframes in Maya After Bake Simulation</title>
		<link>https://inspireme.blog/deleting-unnecessary-keyframes-in-maya-after-bake-simulation/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=deleting-unnecessary-keyframes-in-maya-after-bake-simulation</link>
					<comments>https://inspireme.blog/deleting-unnecessary-keyframes-in-maya-after-bake-simulation/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Mon, 23 Dec 2024 17:36:52 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[keyframes]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[rigging]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=27345</guid>

					<description><![CDATA[<p>Deleting unecessary keyframes in Maya after key baking simulation, is a great way to reduce file size from your final FBX(s) format. Which is very important when you are dealing with a lot of animation clips, performance-oriented. And that&#8217;s the right approach we have to take, if we were careless in the first place. The [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/deleting-unnecessary-keyframes-in-maya-after-bake-simulation/">Deleting Unnecessary Keyframes in Maya After Bake Simulation</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
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