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	<title>skinning Archives | Inspireme</title>
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		<title>How to delete all bindpose and re-create a new one in Autodesk Maya</title>
		<link>https://inspireme.blog/how-to-delete-all-bindpose-and-re-create-a-new-one-in-autodesk-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-delete-all-bindpose-and-re-create-a-new-one-in-autodesk-maya</link>
					<comments>https://inspireme.blog/how-to-delete-all-bindpose-and-re-create-a-new-one-in-autodesk-maya/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Tue, 16 Nov 2021 19:50:11 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[bindpose]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mel script in maya]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[Rigging in Maya]]></category>
		<category><![CDATA[rigging script in Maya]]></category>
		<category><![CDATA[skinning]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=20201</guid>

					<description><![CDATA[<p>Delete multiple bindpose nodes and re-create a single one in Autodesk Maya, with a single small line of code. This technique is extremely easy to apply. No need for professional coding skills, just a simple understanding of nodes and general stuff in Maya. You can also watch a Youtube video I prepared about this technique: [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/how-to-delete-all-bindpose-and-re-create-a-new-one-in-autodesk-maya/">How to delete all bindpose and re-create a new one in Autodesk Maya</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
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		<title>Python script for mirror cluster deformer in Autodesk Maya</title>
		<link>https://inspireme.blog/python-script-for-mirror-cluster-deformer-in-autodesk-maya/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=python-script-for-mirror-cluster-deformer-in-autodesk-maya</link>
					<comments>https://inspireme.blog/python-script-for-mirror-cluster-deformer-in-autodesk-maya/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Mon, 30 Sep 2019 11:12:36 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Maya Scripts]]></category>
		<category><![CDATA[deformer]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[skinning]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=15810</guid>

					<description><![CDATA[<p>Python script for mirror cluster deformer in Maya, to save the day. Using this script you save time from creating the clusters and the paint weights of them for the opposite side. Did I mention the script is Free! Yeap, enjoy it. The Author of the python script for mirror cluster deformer in Maya is [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/python-script-for-mirror-cluster-deformer-in-autodesk-maya/">Python script for mirror cluster deformer in Autodesk Maya</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/python-script-for-mirror-cluster-deformer-in-autodesk-maya/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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