Same UV pixel density across multiple objects in Maya (Texel Density Tool)
Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in UV Editor. Your 3D model must have the same UV pixel density, in order to avoid quality issues on textures. You don’t want some parts […]
An interesting way for UV unwrapping a curved pipe in Maya
How to Uv unwrapping a curved pipe in Maya seems a pretty hard thing to do, but it’s really not with the following process. Uv unwrapping process in general as every 3D artist knows is a tricky and not so much creative process. Some 3D artists even hate the whole process of UVs. Fortunately, I […]