Same UV pixel density across multiple objects in Maya (Texel Density Tool)
Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in UV Editor. Your 3D model must have the same UV pixel density, in order to avoid quality issues on textures. You don’t want some parts […]
Unfold a UV mesh in Maya and keep the border of the UV intact
Unfold a UV mesh in Maya and keep the border of the UV intact. The process is by just pinning the border of the UV and then unfolding. When dealing with UVs in Maya, most of the time we want to apply some unfold in our UVs to save some time, compared to if we […]
Quick Unwrap a head in Zbrush (UV Master) with control painting
Quick unwrap a head in Zbrush with a few strokes. Using tools like UV Master in Zbrush and taking advantage of control painting inside it, you can accomplish pretty decent results with a little effort. This technique is pretty easy and although it does not have the best results like if you unwrap a head […]
Unwrap a head in Maya with auto unwrap UVs tool (bonus tools)
Unwrap a head in Maya is an extremely easy process when you make use of the auto unwrap UVs tool from the bonus tools provided by Autodesk for free. With the auto unwrap UVs tool you can achieve with a few clicks a pretty decent head unwrap result in Maya. Of course, as you can […]