Convert a Color Space sRGB to Raw Mode in Maya Automatically

Convert a color space from sRGB to Raw mode in Maya automatically through this python script. The goal of this script is to switch the color space for the bump/normal texture maps from sRGB to Raw mode. Giving you also the option to do the same for the color texture map as well, in case […]
Fix Green Shader in Maya (Python Script) – Reference Scene

Fixing the green shader issue in Maya for multiple objects can be a tedious process. This Python script solves it with just one click. Seriously. If you’re working in Maya with reference scenes and haven’t encountered this issue yet, consider yourself lucky. Really lucky. It’s a headache, even when you know how to fix it. […]
Batch Export Individual FBX with Python Script in Maya

Need to batch export your entire scene in Maya as individual FBX! This simple python script is one way to go. Just copy-paste the script and you are good to go. Let’s say you have a Maya scene with a lot of 3D objects. You can either export all those objects individually, by going to […]
Useful Maya Expressions for Image Sequence Control

Expressions in Maya is extremely useful for a lot of things. Using an image sequence is definitely an aspect you want to use expressions in Maya for better control and flexibility. In Maya, image sequences are typically loaded using a File texture node. After loading one image from the sequence, we enable Use Image Sequence […]
How to Use Cryptomatte in V-Ray for Maya and After Effects

Integrating a Cryptomatte render pass in V-Ray for Maya is a life-changing improvement to your workflow. Giving you more precise control over your final 3D renders. Whether you’re rendering a still image or an animation, you’ll definitely appreciate the flexibility and speed that Cryptomatte brings to the post-processing stage. This article will cover: We can […]
Retopology Tricks in Maya

Retopology is a crucial process in 3D modeling, especially for 3D game assets, animation, and VFX. Maya offers an array of tools and workflows that significantly streamline the retopology process. In this article, we will explore some effective tricks to achieve clean and optimized topology. 1. Using the Remesh and Retopologize Tool: Maya 2023 introduces […]
Why to export in WEBp image format for the Web

Webp image format is the new and modern way to export for web. And the reason for that is simple. Webp is much more smaller compared to other image formats such as JPEG and PNG. Which lead to faster page loading for your blog, site, etc. It has been developen by Google, and privides superior […]
Fix Gradients Artifacts in Photoshop

Fix Gradients Artifacts in Photoshop is extremely easy process. We have to do only one click, and the grarients artifacts are gone once and for all. In a previus article we have explorerd How to fix striped artifacts in gradients inside Photoshop. And the method we used was to just click and enable Dither option […]
Batch Export FBX from Maya (Game Exporter)

Batch export FBX from Maya can be a great and efficient process. Don’t waste time exporting a bunch of 3d assets manually. There is a better and more efficient way to do so. And the way to do that is with the built-in tool Game Exporter. FBX 3d files are widely used for 3d assets, […]
Create a Turntable Animation in Maya with Python Script

Create a turntable animation in Maya, is a lot faster if you use a python script to do so. The script has a UI with a few key options to play with. Creating a turntable animation in Maya is a great way to show off your 3D work. From 3D characters to props and landscapes. […]
Working with Precomp in After Effects
Working with precomp in After Effects is a great way to nest layers and apply effects efficiently, and much more. Precomps (pre-compositions) in Adobe After Effects are essentially nested compositions. In that way, we can organize comple projects, apply efficiently effects, and improve performance. For in-depth information about this topic read here. We can create […]