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How to delete all bindpose and re-create a new one in Autodesk Maya
Delete multiple bindpose nodes and re-create a single one in Autodesk Maya, with a single small line of code. This technique is extremely easy to apply. No need for professional
Delete multiple bindpose nodes and re-create a single one in Autodesk Maya, with a single small line of code. This technique is extremely easy to apply. No need for professional
Bake Ambient Occlusion in Maya with the help of Vray renderer is an interesting technique you should have under your belt. The process is quite simple, it can add an
Faster loading Maya application can be achieved by unloading unnecessary plugins. Plugins that you don’t use in normal circumstances or at least all the time. And I assume Autodesk Maya
Round edges in Maya without actually adding extra geometry is a pretty cool thing you can accomplish with the help of V-ray renderer. Instead of adding extra geometry to make
Quick unwrap a head in Zbrush with a few strokes. Using tools like UV Master in Zbrush and taking advantage of control painting inside it, you can accomplish pretty decent
Import Illustrator files into Maya with ease, with the built-in Adobe Illustrator object tool in Maya. The tool provides you an easy integration between those two pieces of software. What