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	<title>ambient occlusion Archives | Inspireme</title>
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	<title>ambient occlusion Archives | Inspireme</title>
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		<title>Ambient Occlusion Generator in Substance Painter, important Step</title>
		<link>https://inspireme.blog/ambient-occlusion-generator-in-substance-painter-important-step/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ambient-occlusion-generator-in-substance-painter-important-step</link>
					<comments>https://inspireme.blog/ambient-occlusion-generator-in-substance-painter-important-step/#respond</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Mon, 07 Oct 2024 17:05:42 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[Substance Painter]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=27061</guid>

					<description><![CDATA[<p>Using an ambient occlusion generator in Substance Painter, we need to first ensure that we bake the mesh map. If we don&#8217;t do that we can&#8217;t really use the AO generator properly or at all, to be honest. So in this short article, we will only cover that important step. Although, feel free to watch [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/ambient-occlusion-generator-in-substance-painter-important-step/">Ambient Occlusion Generator in Substance Painter, important Step</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>How to export an Ambient Occlusion texture map from Zbrush</title>
		<link>https://inspireme.blog/how-to-export-an-ambient-occlusion-texture-map-from-zbrush/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-export-an-ambient-occlusion-texture-map-from-zbrush</link>
					<comments>https://inspireme.blog/how-to-export-an-ambient-occlusion-texture-map-from-zbrush/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Mon, 30 Oct 2023 18:59:06 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[baked]]></category>
		<category><![CDATA[export texture]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[zbrush]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=25057</guid>

					<description><![CDATA[<p>Exporting an ambient occlusion texture map from Zbrush and later on using that map to add more shadow details to your color texture map is a very good idea, and we should definitely have it under our belt. Ambient occlusion is a technique used to simulate subtle shadows that occur between nearby objects.&#160;Basically, is a [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/how-to-export-an-ambient-occlusion-texture-map-from-zbrush/">How to export an Ambient Occlusion texture map from Zbrush</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/how-to-export-an-ambient-occlusion-texture-map-from-zbrush/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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		<title>Render an ambient occlusion (Dirt) render pass in Maya – Vray</title>
		<link>https://inspireme.blog/render-an-ambient-occlusion-dirt-render-pass-in-maya-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=render-an-ambient-occlusion-dirt-render-pass-in-maya-vray</link>
					<comments>https://inspireme.blog/render-an-ambient-occlusion-dirt-render-pass-in-maya-vray/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Mon, 13 Mar 2023 19:39:33 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[render pass]]></category>
		<category><![CDATA[v-ray]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=24137</guid>

					<description><![CDATA[<p>Render an ambient occlusion pass in Maya and V-ray with a few simple steps. The ambient occlusion when using V-ray is called Dirt pass. Ambient occlusion is a technique used to simulate subtle shadows that occur between nearby objects. Basically, is a grayscale image that we can use as a render pass in Editing Software [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/render-an-ambient-occlusion-dirt-render-pass-in-maya-vray/">Render an ambient occlusion (Dirt) render pass in Maya – Vray</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/render-an-ambient-occlusion-dirt-render-pass-in-maya-vray/feed/</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
			</item>
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		<title>How to bake Ambient Occlusion texture map in Maya &#8211; Vray</title>
		<link>https://inspireme.blog/how-to-bake-ambient-occlusion-texture-map-in-maya-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-bake-ambient-occlusion-texture-map-in-maya-vray</link>
					<comments>https://inspireme.blog/how-to-bake-ambient-occlusion-texture-map-in-maya-vray/#comments</comments>
		
		<dc:creator><![CDATA[Vladi Dan]]></dc:creator>
		<pubDate>Sun, 19 Sep 2021 16:22:21 +0000</pubDate>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d render]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[bake]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[vray]]></category>
		<guid isPermaLink="false">https://inspireme.blog/?p=20082</guid>

					<description><![CDATA[<p>Bake Ambient Occlusion in Maya with the help of Vray renderer is an interesting technique you should have under your belt. The process is quite simple, it can add an extra level of detail to your color map textures. You can take advantage of ambient occlusion texture maps to make your models more realistic, either [&#8230;]</p>
<p>The post <a href="https://inspireme.blog/how-to-bake-ambient-occlusion-texture-map-in-maya-vray/">How to bake Ambient Occlusion texture map in Maya &#8211; Vray</a> appeared first on <a href="https://inspireme.blog">Inspireme</a>.</p>
]]></description>
		
					<wfw:commentRss>https://inspireme.blog/how-to-bake-ambient-occlusion-texture-map-in-maya-vray/feed/</wfw:commentRss>
			<slash:comments>7</slash:comments>
		
		
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