How to export an Ambient Occlusion texture map from Zbrush

How to export an Ambient Occlusion texture map from Zbrush 4

Exporting an ambient occlusion texture map from Zbrush and later on using that map to add more shadow details to your color texture map is a very good idea, and we should definitely have it under our belt. Ambient occlusion is a technique used to simulate subtle shadows that occur between nearby objects. Basically, is a […]