Rendering shadows on transparent background in Maya-Vray
Rendering shadows on a transparent background is a must-skill when using Vray in Maya for a lot of reasons, and it’s a very simple method to accomplish. A transparent background or an alpha channel basically, is an essential render element in the 3D rendering process. It allows us to integrate our 3D models into real […]
Render a Z-depth render pass in Maya – Vray
Z-depth render pass in Maya is really a great way to create depth-based effects in the post-production process, such as DOF or fog. We can use those effects for a more realistic or artistic look in our final image. In this article, we are going to focus on the DOF (depth of field) effect. We […]
Export separate light render pass in Maya with V-Ray renderer
Export separate light render pass in Maya with V-ray renderer, in that way we have much more control over the lighting on our scene in Maya, during the post-production process to make all the extra adjustments we need, for fine-tuning our final output. Lighting is an essential part of any 3D scene. To put it […]
How to bake Ambient Occlusion texture map in Maya – Vray
Bake Ambient Occlusion in Maya with the help of Vray renderer is an interesting technique you should have under your belt. The process is quite simple, it can add an extra level of detail to your color map textures. You can take advantage of ambient occlusion texture maps to make your models more realistic, either […]