Ambient Occlusion Generator in Substance Painter, important Step
Using an ambient occlusion generator in Substance Painter, we need to first ensure that we bake the mesh map. If we don’t do that we can’t really use the AO generator properly or at all, to be honest. So in this short article, we will only cover that important step. Although, feel free to watch […]
How to export an Ambient Occlusion texture map from Zbrush
Exporting an ambient occlusion texture map from Zbrush and later on using that map to add more shadow details to your color texture map is a very good idea, and we should definitely have it under our belt. Ambient occlusion is a technique used to simulate subtle shadows that occur between nearby objects. Basically, is a […]
How to bake Ambient Occlusion texture map in Maya – Vray
Bake Ambient Occlusion in Maya with the help of Vray renderer is an interesting technique you should have under your belt. The process is quite simple, it can add an extra level of detail to your color map textures. You can take advantage of ambient occlusion texture maps to make your models more realistic, either […]