Retopology Cartoon Head in Maya (Quad Draw Tool)
Retopology cartoon head in Maya with quad draw tool is making the process of retopology easy and intuitive. Retopology is the process of recreating by simplifying a high poly mesh into a lowpoly mesh. With more manageable topology and with better and proper edge flow. Basicaly, the end result is to create a model that […]
Create Automatic FK Controls for Joints in Maya
Create automatic FK controls for joints in Maya, an intuitive python script with UI to simplify your rig workflow. It’s completely free and you should definetly try it. This script is an upgrate, that has a UI for easely change the type of constrains and also has a slider to adjust the size of the […]
Create Randomly Duplicate Objects with Python Script in Maya
Create randomly duplicate objects in Maya with python script generated from chatGPT. I wish this functionality was a buit-in feature in Maya. Trust me, you are going to love it. Even though Maya has a similar built-in feature “Duplicate Special“, it won’t given the same results, not even close. It lags in the randomness parameter. […]
Select Random Faces in Maya with Python Script from ChatGPT
Select random faces in Maya with Python script with a percentage slider that can speed up your workflow. This Python script has been generated with chatGPT by a few prompts. In a previus article we explored how to select random faces in Maya with a mel script. That script eventhough was great and did the […]
The Right Way to Set Keys in Maya
The right way to set keys in Maya, will make your life much easier later on. Either in the refine timing stage/interpolation or if you plan to key bake simulation in order to export to a game engine such as Unity. Settings keys in Maya is fundamental skill for animators. You can apply the same […]
Deleting Unnecessary Keyframes in Maya After Bake Simulation
Deleting unecessary keyframes in Maya after key baking simulation, is a great way to reduce file size from your final FBX(s) format. Which is very important when you are dealing with a lot of animation clips, performance-oriented. And that’s the right approach we have to take, if we were careless in the first place. The […]
Maya Crashing While Rendering (Limit the CPU core numbers)
Maya crashing while rendering can be a very disturbing matter, especially when it’s happens a lot. The easier way to fix it is by lowering the CPU cores of your machine that Maya uses during the render process. Most of the time it will work. I know it’s probably not the answer you were looking […]
Create a Custom MEL Script for Common Commands in Maya
Creating a custom MEL script in Maya can save a lot of time. Especially when we are running the same commands over and over again. In this article, we will demonstrate a very simple concept of using three common commands and how we can benefit by creating a custom MEL script that will be used […]
Same UV pixel density across multiple objects in Maya (Texel Density Tool)
Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in UV Editor. Your 3D model must have the same UV pixel density, in order to avoid quality issues on textures. You don’t want some parts […]
How to delete a specific node in Autodesk Maya 2023 (three ways)
Delete specific node in Maya can be really handy in case we need it. We can do it in three different ways I can think of. In order to delete a specific node from the history of an object in Maya, we must have the construction history on, which is an on-off button on the […]
How to Fix Green Shader Issue in Reference Scene in Maya
Fix the green shader issue in the reference scene in Maya, could be resolved pretty easily if we use the node editor, and make one connection. Basically what we need to do, in order to fix the green shader issue is to reconnect the shape-deformed node with the shader that has the issue. I am […]