Free smooth skin weights tool in Maya (for fast and better results)
![Free smooth skin weights tool in Maya (for fast and better results)](https://inspireme.blog/wp-content/uploads/2023/01/Free-smooth-skin-weights-tool-in-Maya-for-fast-and-better-results.jpg)
Free smooth skin weights tool in Maya, that you going to love. It really helps with the entire process of skinning in Maya. The tool that will make your life easier, when working in the skinning process in Maya is the brSmoothWeights. The mrSmoothWeights is going basically to help you refine and smooth your skin […]
Unfold a UV mesh in Maya and keep the border of the UV intact
![75_Unfold a UV mesh in Maya and keep the border of the UV intact](https://inspireme.blog/wp-content/uploads/2022/06/75_Unfold-a-UV-mesh-in-Maya-and-keep-the-border-of-the-UV-intact_new.jpg)
Unfold a UV mesh in Maya and keep the border of the UV intact. The process is by just pinning the border of the UV and then unfolding. When dealing with UVs in Maya, most of the time we want to apply some unfold in our UVs to save some time, compared to if we […]
How to create a turntable in Maya
![How to create and export a turntable in Maya](https://inspireme.blog/wp-content/uploads/2022/05/How-to-create-and-export-a-turntable-in-Maya.jpg)
How to create a turntable in Maya for a 3D character for presentation purposes. simple steps you can follow through. Since this article is more from a technical perspective, for how you basically create a turntable in Maya, I won’t go into much detail about the renderer and the lighting I have used for exporting […]
Creating a procedural earth map with MASH in Maya
![Creating a procedural earth map with MASH in Maya](https://inspireme.blog/wp-content/uploads/2022/03/Creating-a-procedural-earth-map-with-MASH-in-Maya.jpg)
Creating a procedural earth map with MASH in Maya is a powerful technique. Mash in Maya is not only a great tool for motion graphics tasks, but it’s also an essential tool for modeling tasks as well. You can save a lot of time and come up with a lot of amazing concepts while you […]
How to delete all bindpose and re-create a new one in Autodesk Maya
![How to delete all bindpose and re-create a new one in Autodesk Maya](https://inspireme.blog/wp-content/uploads/2021/11/How-to-delete-all-bindpose-and-re-create-a-new-one-in-Autodesk-Maya_NEW.jpg)
Delete multiple bindpose nodes and re-create a single one in Autodesk Maya, with a single small line of code. This technique is extremely easy to apply. No need for professional coding skills, just a simple understanding of nodes and general stuff in Maya. You can also watch a Youtube video I prepared about this technique: […]
How to bake Ambient Occlusion texture map in Maya – Vray
![How to bake Ambient Occlusion texture map in Maya - Vray](https://inspireme.blog/wp-content/uploads/2021/09/How-to-bake-Ambient-Occlusion-texture-map-in-Maya-Vray2.jpg)
Bake Ambient Occlusion in Maya with the help of Vray renderer is an interesting technique you should have under your belt. The process is quite simple, it can add an extra level of detail to your color map textures. You can take advantage of ambient occlusion texture maps to make your models more realistic, either […]
Faster loading Autodesk Maya by unloading unnecessary plugins
![Faster loading Autodesk Maya by unloading unnecessary plugings](https://inspireme.blog/wp-content/uploads/2021/09/Faster-loading-Autodesk-Maya-by-unloading-unnecessary-plugings.jpg)
Faster loading Maya application can be achieved by unloading unnecessary plugins. Plugins that you don’t use in normal circumstances or at least all the time. And I assume Autodesk Maya has a lot of them on its plugin manager. And I know, the time we are saving ourselves by doing so, is not much, but […]
Add round edges in Maya (V-ray) without extra geometry
![Add round edges in Maya (V-ray) without extra geometry](https://inspireme.blog/wp-content/uploads/2021/08/Add-round-edges-in-Maya-V-ray-without-extra-geometry.jpg)
Round edges in Maya without actually adding extra geometry is a pretty cool thing you can accomplish with the help of V-ray renderer. Instead of adding extra geometry to make your hard edges rounds, you could just use a simple custom attribute (V-ray node) for that particular reason. Of course, this technique works only alongside […]
Use of import Adobe Illustrator files into Autodesk Maya
![Use of import Adobe Illustrator files into Autodesk Maya](https://inspireme.blog/wp-content/uploads/2021/05/Use-of-import-Adobe-Illustrator-files-into-Autodesk-Maya.jpg)
Import Illustrator files into Maya with ease, with the built-in Adobe Illustrator object tool in Maya. The tool provides you an easy integration between those two pieces of software. What the Adobe Illustrator object tool in Maya does, is basically take the curves vector path from the Illustrator files and convert them into recognizable curves […]
Unwrap a head in Maya with auto unwrap UVs tool (bonus tools)
![Unwrap a head in Maya with auto unwrap UVs tool (bonus tools)](https://inspireme.blog/wp-content/uploads/2021/04/Unwrap-a-head-in-Maya-with-auto-unwrap-UVs-tool-bonus-tools-2.jpg)
Unwrap a head in Maya is an extremely easy process when you make use of the auto unwrap UVs tool from the bonus tools provided by Autodesk for free. With the auto unwrap UVs tool you can achieve with a few clicks a pretty decent head unwrap result in Maya. Of course, as you can […]
How to create waving flag animation (nCloth) in Autodesk Maya
![How to create waving flag animation (nCloth) in Autodesk Maya](https://inspireme.blog/wp-content/uploads/2021/03/How-to-create-waving-flag-animation-nCloth-in-Autodesk-Maya.jpg)
Waving flag in Maya with nCloth build-in system is a simple technique you can accomplish in a matter of seconds. You can use this technique for other concepts such as curtains or really any fabric material. nCloth in Maya is really powerful. On top of that inside Maya, you have plenty of preset options to […]