Category: 3D Art

Create Automatic FK Controls for Joints in Maya

Create Automatic FK Controls for Joints in Maya

Create automatic FK controls for joints in Maya, an intuitive python script with UI to simplify your rig workflow. It’s completely free and you should definetly try it. This script is an upgrate, that has a UI for easely change the type of constrains and also has a slider to

Create Randomly Duplicate Objects with Python Script in Maya

Create Randomly Duplicate Objects with Python Script in Maya

Create randomly duplicate objects in Maya with python script generated from chatGPT. I wish this functionality was a buit-in feature in Maya. Trust me, you are going to love it. Even though Maya has a similar built-in feature “Duplicate Special“, it won’t given the same results, not even close. It

E:\Vladi\inspireme.blog\post\HowTo_posts\138_Substance Painter Crash During Geometry Replacement

Substance Painter Crash During Geometry Replacement

Substance Painter crash during geometry replacement, can be a really annoying thing. One reason for that could be, an outdated graphic card, or just a low capable one. This article will be a very short one, but I think it will definitely help those with similar issue. When we want

Select Random Faces in Maya with Python Script from ChatGPT

Select Random Faces in Maya with Python Script from ChatGPT

Select random faces in Maya with Python script with a percentage slider that can speed up your workflow. This Python script has been generated with chatGPT by a few prompts. In a previus article we explored how to select random faces in Maya with a mel script. That script eventhough

The Right Way to Set Keys in Maya

The Right Way to Set Keys in Maya

The right way to set keys in Maya, will make your life much easier later on. Either in the refine timing stage/interpolation or if you plan to key bake simulation in order to export to a game engine such as Unity. Settings keys in Maya is fundamental skill for animators.

Deleting Unnecessary Keyframes in Maya After Bake Simulation

Deleting Unnecessary Keyframes in Maya After Bake Simulation

Deleting unecessary keyframes in Maya after key baking simulation, is a great way to reduce file size from your final FBX(s) format. Which is very important when you are dealing with a lot of animation clips, performance-oriented. And that’s the right approach we have to take, if we were careless

Maya Crashing While Rendering (Limit the CPU core numbers)

Maya Crashing While Rendering (Limit the CPU core numbers)

Maya crashing while rendering can be a very disturbing matter, especially when it’s happens a lot. The easier way to fix it is by lowering the CPU cores of your machine that Maya uses during the render process. Most of the time it will work. I know it’s probably not

Create a Custom MEL Script for Command Commands in Maya

Create a Custom MEL Script for Common Commands in Maya

Creating a custom MEL script in Maya can save a lot of time. Especially when we are running the same commands over and over again. In this article, we will demonstrate a very simple concept of using three common commands and how we can benefit by creating a custom MEL

Ambient Occlusion Generator in Substance Painter (One important Step)

Ambient Occlusion Generator in Substance Painter, important Step

Using an ambient occlusion generator in Substance Painter, we need to first ensure that we bake the mesh map. If we don’t do that we can’t really use the AO generator properly or at all, to be honest. So in this short article, we will only cover that important step.

Create an FK-IK switch Arm in Maya with Node Editor

Create an FK-IK switch Arm in Maya with Node Editor

Creating an FK-IK switch arm in Maya with the Node Editor is not too complicated approach you can implement for your next character rigging project. In this article, we will demonstrate the FK-IK switch setup for the arm of our character. But make no mistake, the same principle can be