Comparison: Fracture Tool Vs Solid Shatter (built-in tool in Maya)

Let’s explore an in-depth comparison between the Fracture Tool and the Solid Shatter tool in Maya. Before diving into the comparison, I want to clarify that Solid Shatter (the built-in tool in Maya) is still a good and valid option for fracturing objects. However, it has a few limitations that I wanted to address, this […]
Maya Fracture Tool: BSP-Based Voronoi Fracturing

Breaking a mesh into pieces in Maya for a simulation or modeling purpose, it’s always fascinated me. Although the built-in shatter tool in Maya, didn’t meet my expectatios as a 3D Artist. So i decided to build my own Maya fracture tool. This fracture tool is design to break any closed mesh into many pieces, […]
Convert a Color Space sRGB to Raw Mode in Maya Automatically

Convert a color space from sRGB to Raw mode in Maya automatically through this python script. The goal of this script is to switch the color space for the bump/normal texture maps from sRGB to Raw mode. Giving you also the option to do the same for the color texture map as well, in case […]
Fix Green Shader in Maya (Python Script) – Reference Scene

Fixing the green shader issue in Maya for multiple objects can be a tedious process. This Python script solves it with just one click. Seriously. If you’re working in Maya with reference scenes and haven’t encountered this issue yet, consider yourself lucky. Really lucky. It’s a headache, even when you know how to fix it. […]
Batch Export Individual FBX with Python Script in Maya

Need to batch export your entire scene in Maya as individual FBX! This simple python script is one way to go. Just copy-paste the script and you are good to go. Let’s say you have a Maya scene with a lot of 3D objects. You can either export all those objects individually, by going to […]
How to Use Cryptomatte in V-Ray for Maya and After Effects

Integrating a Cryptomatte render pass in V-Ray for Maya is a life-changing improvement to your workflow. Giving you more precise control over your final 3D renders. Whether you’re rendering a still image or an animation, you’ll definitely appreciate the flexibility and speed that Cryptomatte brings to the post-processing stage. This article will cover: We can […]
Retopology Tricks in Maya

Retopology is a crucial process in 3D modeling, especially for 3D game assets, animation, and VFX. Maya offers an array of tools and workflows that significantly streamline the retopology process. In this article, we will explore some effective tricks to achieve clean and optimized topology. 1. Using the Remesh and Retopologize Tool: Maya 2023 introduces […]
Maya Crashing While Rendering (Limit the CPU core numbers)

Maya crashing while rendering can be a very disturbing matter, especially when it’s happens a lot. The easier way to fix it is by lowering the CPU cores of your machine that Maya uses during the render process. Most of the time it will work. I know it’s probably not the answer you were looking […]
Create an FK-IK switch Arm in Maya with Node Editor

Creating an FK-IK switch arm in Maya with the Node Editor is not too complicated approach you can implement for your next character rigging project. In this article, we will demonstrate the FK-IK switch setup for the arm of our character. But make no mistake, the same principle can be applied for other parts of […]
How to delete a specific node in Autodesk Maya 2023 (three ways)

Delete specific node in Maya can be really handy in case we need it. We can do it in three different ways I can think of. In order to delete a specific node from the history of an object in Maya, we must have the construction history on, which is an on-off button on the […]
Select Random Faces in Maya with Mel Script

Select random faces in Maya is a very handy mel script tool. Since Maya doesn’t have any built-in tools for that purpose. This mel script is going to save us a lot of time. The Author of the script is Byterunner. Unfortunately, I haven’t found any other information, or links to add to his/her work. […]