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Batch Export FBX from Maya (Game Exporter)
Batch export FBX from Maya can be a great and efficient process. Don’t waste time exporting a bunch of 3d assets manually. There is a better and more efficient way
Batch export FBX from Maya can be a great and efficient process. Don’t waste time exporting a bunch of 3d assets manually. There is a better and more efficient way
Create a turntable animation in Maya, is a lot faster if you use a python script to do so. The script has a UI with a few key options to
Retopology cartoon head in Zbrush, can make the retopology process simple and fast. By using the topology brush in Zbrush, you can draw lines and that lines will determinate your
Create automatic FK controls for joints in Maya, an intuitive python script with UI to simplify your rig workflow. It’s completely free and you should definetly try it. This script
Create randomly duplicate objects in Maya with python script generated from chatGPT. I wish this functionality was a buit-in feature in Maya. Trust me, you are going to love it.
Substance Painter crash during geometry replacement, can be a really annoying thing. One reason for that could be, an outdated graphic card, or just a low capable one. This article
Select random faces in Maya with Python script with a percentage slider that can speed up your workflow. This Python script has been generated with chatGPT by a few prompts.
The right way to set keys in Maya, will make your life much easier later on. Either in the refine timing stage/interpolation or if you plan to key bake simulation
Deleting unecessary keyframes in Maya after key baking simulation, is a great way to reduce file size from your final FBX(s) format. Which is very important when you are dealing
Maya crashing while rendering can be a very disturbing matter, especially when it’s happens a lot. The easier way to fix it is by lowering the CPU cores of your
Creating a custom MEL script in Maya can save a lot of time. Especially when we are running the same commands over and over again. In this article, we will