Deleting Unnecessary Keyframes in Maya After Bake Simulation

Deleting Unnecessary Keyframes in Maya After Bake Simulation

Deleting unecessary keyframes in Maya after key baking simulation, is a great way to reduce file size from your final FBX(s) format. Which is very important when you are dealing with a lot of animation clips, performance-oriented. And that’s the right approach we have to take, if we were careless in the first place. The […]

Maya Crashing While Rendering (Limit the CPU core numbers)

Maya Crashing While Rendering (Limit the CPU core numbers)

Maya crashing while rendering can be a very disturbing matter, especially when it’s happens a lot. The easier way to fix it is by lowering the CPU cores of your machine that Maya uses during the render process. Most of the time it will work. I know it’s probably not the answer you were looking […]

Create a Custom MEL Script for Common Commands in Maya

Create a Custom MEL Script for Command Commands in Maya

Creating a custom MEL script in Maya can save a lot of time. Especially when we are running the same commands over and over again. In this article, we will demonstrate a very simple concept of using three common commands and how we can benefit by creating a custom MEL script that will be used […]

Same UV pixel density across multiple objects in Maya (Texel Density Tool)

Same UV pixel density across multiple objects in Maya (Texel Density Tool)

Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in UV Editor. Your 3D model must have the same UV pixel density, in order to avoid quality issues on textures. You don’t want some parts […]

Ambient Occlusion Generator in Substance Painter, important Step

Ambient Occlusion Generator in Substance Painter (One important Step)

Using an ambient occlusion generator in Substance Painter, we need to first ensure that we bake the mesh map. If we don’t do that we can’t really use the AO generator properly or at all, to be honest. So in this short article, we will only cover that important step. Although, feel free to watch […]

Create an FK-IK switch Arm in Maya with Node Editor

Create an FK-IK switch Arm in Maya with Node Editor

Creating an FK-IK switch arm in Maya with the Node Editor is not too complicated approach you can implement for your next character rigging project. In this article, we will demonstrate the FK-IK switch setup for the arm of our character. But make no mistake, the same principle can be applied for other parts of […]

How to delete a specific node in Autodesk Maya 2023 (three ways)

How to delete a specific node in Autodesk Maya 2023

Delete specific node in Maya can be really handy in case we need it. We can do it in three different ways I can think of. In order to delete a specific node from the history of an object in Maya, we must have the construction history on, which is an on-off button on the […]

How to Fix Green Shader Issue in Reference Scene in Maya

How to Fix Green Shader Issue in Reference Scene in Maya

Fix the green shader issue in the reference scene in Maya, could be resolved pretty easily if we use the node editor, and make one connection. Basically what we need to do, in order to fix the green shader issue is to reconnect the shape-deformed node with the shader that has the issue. I am […]

Select Random Faces in Maya with Mel Script

Select Random Faces in Maya with Mel Script

Select random faces in Maya is a very handy mel script tool. Since Maya doesn’t have any built-in tools for that purpose. This mel script is going to save us a lot of time. The Author of the script is Byterunner. Unfortunately, I haven’t found any other information, or links to add to his/her work. […]

10 General Tips and Tricks in Autodesk Maya

General Tips and Tricks in Autodesk Maya

Using general tips and tricks in Autodesk Maya can be very helpful. It could save you time and effort, and boost your productivity. In this article, we will cover 10 general tips and tricks in Maya. Here are all ten to make the navigation easier: Faster Loading of Maya: The first general tips and tricks […]

Create and Assign Material in Autodesk Maya (All Possible Ways)

Assign a Material in Autodesk Maya (all the possible ways

Create a material in Maya can be done in lots of ways. We will cover all the possible ways. Since most of us (3D Artists) have our own ways of doing things in the 3D world, that suit our habits and routines it’s good to know that Maya has covered us. You can watch the […]