
Same UV pixel density across multiple objects in Maya (Texel Density Tool)
Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in
Having the same UV pixel density across multiple objects in Maya is crucial to the texturing process. One way to do that is by using the Texel Density Tool in
Using an ambient occlusion generator in Substance Painter, we need to first ensure that we bake the mesh map. If we don’t do that we can’t really use the AO
Creating an FK-IK switch arm in Maya with the Node Editor is not too complicated approach you can implement for your next character rigging project. In this article, we will
Delete specific node in Maya can be really handy in case we need it. We can do it in three different ways I can think of. In order to delete
Fix the green shader issue in the reference scene in Maya, could be resolved pretty easily if we use the node editor, and make one connection. Basically what we need
Select random faces in Maya is a very handy mel script tool. Since Maya doesn’t have any built-in tools for that purpose. This mel script is going to save us
Using general tips and tricks in Autodesk Maya can be very helpful. It could save you time and effort, and boost your productivity. In this article, we will cover 10
Create a material in Maya can be done in lots of ways. We will cover all the possible ways. Since most of us (3D Artists) have our own ways of
Create a realistic tablecloth simulation in Maya with the power of the nCloth engine. Pretty easy and straightforward process that can anyone grasp in under a minute. For this to
Exporting an ambient occlusion texture map from Zbrush and later on using that map to add more shadow details to your color texture map is a very good idea, and
Rendering shadows on a transparent background is a must-skill when using Vray in Maya for a lot of reasons, and it’s a very simple method to accomplish. A transparent background