Ambient Occlusion Generator in Substance Painter (One important Step)

Ambient Occlusion Generator in Substance Painter, important Step

Using an ambient occlusion generator in Substance Painter, we need to first ensure that we bake the mesh map. If we don’t do that we can’t really use the AO generator properly or at all, to be honest.

So in this short article, we will only cover that important step. Although, feel free to watch the video of the whole process:

Related articles about using ambient occlusion in other software and pipelines:

The ambient occlusion generator in Substance Painter uses three image inputs: Ambient occlusion, world space normals, and position gradient. By default, Substance doesn’t really apply any baking maps to that image inputs. So in order to use the AO generator, we only need to bake the ambient occlusion map before we use it.

properties generator panel in Substance Painter

How to bake ambient occlusion map for generator in substance

Go to the Texture Set Settings panel (Window – Views – Texture set Settings), and click on the Bake Mesh Maps.

Texture set settings panel in Substance Painter

More about baking mesh maps here.

In the Baking window, find the Ambient Occlusion tab on the left and click on it (make sure everything else is unchecked). Set the right paraments for your project and click on the Bake selected textures.

Feel free to learn more about all those ambient occlusion paraments from their official page.

baking ambient occlusion map in Substance Painter

Now if you select your geometry in Substance Painter and go and apply an Ambient Occlusion Generator, the Ambient Occlusion Image input will be filled with your new baked ambient occlusion map. So now we can use it properly in Substance Painter.

ambient occlusion image input is filled in the ambient occlusion generator panel

The whole above process was to be sure that our ambient occlusion was accurately baked from our model.

Popular posts

inspire others:

Picture of Vladi Dan

Vladi Dan

Hey there. I am an experienced 3D Artist - Graphic Designer for over 7 years. Of course, the learning process doesn't really end. I am more than happy to share my personal knowledge with you guys. Let's create and learn some cool stuff together. I hope you join me on this creative trip.

Leave a Reply

Your email address will not be published. Required fields are marked *

Latest Posts