Creating a procedural earth map with MASH in Maya

Creating a procedural earth map with MASH in Maya

Creating a procedural earth map with MASH in Maya is a powerful technique. Mash in Maya is not only a great tool for motion graphics tasks, but it’s also an essential tool for modeling tasks as well. You can save a lot of time and come up with a lot of amazing concepts while you […]

How to delete all bindpose and re-create a new one in Autodesk Maya

How to delete all bindpose and re-create a new one in Autodesk Maya

Delete multiple bindpose nodes and re-create a single one in Autodesk Maya, with a single small line of code. This technique is extremely easy to apply. No need for professional coding skills, just a simple understanding of nodes and general stuff in Maya. You can also watch a Youtube video I prepared about this technique: […]

How to bake Ambient Occlusion texture map in Maya – Vray

How to bake Ambient Occlusion texture map in Maya - Vray

Bake Ambient Occlusion in Maya with the help of Vray renderer is an interesting technique you should have under your belt. The process is quite simple, it can add an extra level of detail to your color map textures. You can take advantage of ambient occlusion texture maps to make your models more realistic, either […]

Faster loading Autodesk Maya by unloading unnecessary plugins

Faster loading Autodesk Maya by unloading unnecessary plugings

Faster loading Maya application can be achieved by unloading unnecessary plugins. Plugins that you don’t use in normal circumstances or at least all the time. And I assume Autodesk Maya has a lot of them on its plugin manager. And I know, the time we are saving ourselves by doing so, is not much, but […]

Add round edges in Maya (V-ray) without extra geometry

Add round edges in Maya (V-ray) without extra geometry

Round edges in Maya without actually adding extra geometry is a pretty cool thing you can accomplish with the help of V-ray renderer. Instead of adding extra geometry to make your hard edges rounds, you could just use a simple custom attribute (V-ray node) for that particular reason. Of course, this technique works only alongside […]

Quick Unwrap a head in Zbrush (UV Master) with control painting

Quick Unwrap a head in Zbrush (UV Master) with control painting

Quick unwrap a head in Zbrush with a few strokes. Using tools like UV Master in Zbrush and taking advantage of control painting inside it, you can accomplish pretty decent results with a little effort. This technique is pretty easy and although it does not have the best results like if you unwrap a head […]

Use of import Adobe Illustrator files into Autodesk Maya

Use of import Adobe Illustrator files into Autodesk Maya

Import Illustrator files into Maya with ease, with the built-in Adobe Illustrator object tool in Maya. The tool provides you an easy integration between those two pieces of software. What the Adobe Illustrator object tool in Maya does, is basically take the curves vector path from the Illustrator files and convert them into recognizable curves […]

Unwrap a head in Maya with auto unwrap UVs tool (bonus tools)

Unwrap a head in Maya with auto unwrap UVs tool (bonus tools)

Unwrap a head in Maya is an extremely easy process when you make use of the auto unwrap UVs tool from the bonus tools provided by Autodesk for free. With the auto unwrap UVs tool you can achieve with a few clicks a pretty decent head unwrap result in Maya. Of course, as you can […]

How to create waving flag animation (nCloth) in Autodesk Maya

How to create waving flag animation (nCloth) in Autodesk Maya

Waving flag in Maya with nCloth build-in system is a simple technique you can accomplish in a matter of seconds. You can use this technique for other concepts such as curtains or really any fabric material. nCloth in Maya is really powerful. On top of that inside Maya, you have plenty of preset options to […]

3D render with Photoshop (export from Maya and import in Photoshop)

3D render with Photoshop (export from Maya and import in Photoshop)

3D render with Photoshop, that sounds interesting, right! You can import, make adjustments and render 3D models with a few clicks inside Photoshop. We are going to export a simple guitar 3D model from Maya into Photoshop. After that, we will make some changes in a couple of levels such as textures, materials, and lighting. […]

Create facial GUI controls with free mel script in Maya

Create facial GUI controls with free mel script in Maya

Create facial GUI (Graphic User Interface) controls with this awesome and free Mel script in Maya. Make your custom facial controllers with a few clicks. If you are doing a lot of custom facial rigging in Maya, you should definitely take a look at this Mel script. Download the Mel script of create facial GUI […]