Select Random Faces in Maya with Mel Script
Select random faces in Maya is a very handy mel script tool. Since Maya doesn’t have any built-in tools for that purpose. This mel script is going to save us a lot of time. The Author of the script is Byterunner. Unfortunately, I haven’t found any other information, or links to add to his/her work. […]
10 General Tips and Tricks in Autodesk Maya
Using general tips and tricks in Autodesk Maya can be very helpful. It could save you time and effort, and boost your productivity. In this article, we will cover 10 general tips and tricks in Maya. Here are all ten to make the navigation easier: Faster Loading of Maya: The first general tips and tricks […]
Create and Assign Material in Autodesk Maya (All Possible Ways)
Create a material in Maya can be done in lots of ways. We will cover all the possible ways. Since most of us (3D Artists) have our own ways of doing things in the 3D world, that suit our habits and routines it’s good to know that Maya has covered us. You can watch the […]
Realistic tablecloth simulation in Maya (nCloth)
Create a realistic tablecloth simulation in Maya with the power of the nCloth engine. Pretty easy and straightforward process that can anyone grasp in under a minute. For this to work we need only two things. We can use the same technique either for animation or modeling purposes. The animation use case is pretty much […]
How to export an Ambient Occlusion texture map from Zbrush
Exporting an ambient occlusion texture map from Zbrush and later on using that map to add more shadow details to your color texture map is a very good idea, and we should definitely have it under our belt. Ambient occlusion is a technique used to simulate subtle shadows that occur between nearby objects. Basically, is a […]
Rendering shadows on transparent background in Maya-Vray
Rendering shadows on a transparent background is a must-skill when using Vray in Maya for a lot of reasons, and it’s a very simple method to accomplish. A transparent background or an alpha channel basically, is an essential render element in the 3D rendering process. It allows us to integrate our 3D models into real […]
Convert texture to geometry in Maya
Converting a texture to geometry in Maya is an interesting technique we should definitely need to grasp, cause it saves us a lot of time, in the modeling process. The command is through Modify – Convert – Texture to Geometry. This technique allows us to apply an image texture to a plane geometry and then […]
Render an ambient occlusion (Dirt) render pass in Maya – Vray
Render an ambient occlusion pass in Maya and V-ray with a few simple steps. The ambient occlusion when using V-ray is called Dirt pass. Ambient occlusion is a technique used to simulate subtle shadows that occur between nearby objects. Basically, is a grayscale image that we can use as a render pass in Editing Software […]
The search tool in Maya
The search tool in Maya is finally a reality. It’s really a handy feature, that can boost your efficiency when working in Maya. Now that Maya has it, it’s really hard for me to remember the days it wasn’t an option. It really feels like a revelation to me. Let me explain. As we all […]
Render a Z-depth render pass in Maya – Vray
Z-depth render pass in Maya is really a great way to create depth-based effects in the post-production process, such as DOF or fog. We can use those effects for a more realistic or artistic look in our final image. In this article, we are going to focus on the DOF (depth of field) effect. We […]
Export separate light render pass in Maya with V-Ray renderer
Export separate light render pass in Maya with V-ray renderer, in that way we have much more control over the lighting on our scene in Maya, during the post-production process to make all the extra adjustments we need, for fine-tuning our final output. Lighting is an essential part of any 3D scene. To put it […]